30 Years of Professional Game Development Experience
Our professional experience spans multiple generations of hardware and software, from early home computers through PlayStation, desktop and mobile systems to modern cross-platform production.
The team history represented at After Dark Studios reaches from ZX81, C64, Atari ST and Amiga-era development through PlayStation generations, Windows and Linux, mobile platforms, smart TVs and connected devices.
That long view is useful when projects need practical engineering judgment: understanding where performance goes, how platform constraints differ, and when a low-level solution is worth the complexity.
Professional Engineering Focus
Game and engine programming
C/C++ and assembler optimisation
Rendering and GPU engineering
Cross-platform porting
Audio, networking and systems
Debugging, profiling and production support
Selected professional credits
Experience behind the studio
Operation Flashpoint: Dragon Rising
Codemasters · PlayStation 3 · Xbox 360 · Windows
Mortal Kombat: Unchained
Climax Studios · PlayStation Portable
ATV Offroad Fury Pro
Climax Studios · PlayStation Portable
Rogue Ops
Bits Studios · PlayStation 2
Jimmy White’s Cue Ball World
Awesome Developments · PlayStation 2 · Xbox · Windows
Matt Hoffman’s Pro BMX
Runecraft / Activision · PlayStation
Client development
Commercial work across major publishers
Our current Services page records development work associated with Electronic Arts, Ubisoft, SEGA and The Walt Disney Company across mobile, console, Linux and smart-TV platforms.