Mobile game development before smartphones
Lazer Blazer began on Nokia-era mobile hardware in the early 2000s. Developing for those devices called for careful use of small displays, limited resources and different control schemes.
A path to Portal Rush
The design later continued through Portal Rush, released on iOS. This profile connects the earlier mobile project with the evolution of the gameplay and technology across platforms.
A development archive
The focus here is on the original engineering and game-design work. Any playable builds or commercial editions will be presented separately through the Games catalogue or Store.